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Learning Game Design Characteristics through the study of flow and the Elemental
Quiana D Bradshaw
Learning Game Design Characteristics through the study of flow and the Elemental
Quiana D Bradshaw
Two models Elemental Tetrad Model (Schell, 2008) and the Flow Model (Csikszentmihalyi, 2008) are used to explore what makes these games engaging and the study concludes with observations on how to incorporate those elements into learning games. In my study, have used the mixed methods research method that will give a comprehensive outlook of my research the study examined what levels of elements from the Elemental Tetrad: Aesthetics, mechanics, story, and technology. (Schell, 2008) The Flow model has emotions that an individual reaches to achieve a certain level or motivation during an event. The emotions were anxiety, worry, relaxation, arousal, apathy, flow, and boredom. (Csikszentmihalyi, 2008). The elements and emotions are important when implementing learning game design in academic environments.
Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
Validé | 16 novembre 2017 |
ISBN13 | 9781979773355 |
Éditeurs | Createspace Independent Publishing Platf |
Pages | 182 |
Dimensions | 216 × 280 × 10 mm · 435 g |
Langue et grammaire | English |
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