Learning AWS Lumberyard Game Development - Dr. Edward Lavieri - Livres - Packt Publishing Limited - 9781786460868 - 28 octobre 2016
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Learning AWS Lumberyard Game Development

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Create stunning 3D multiplayer games with integrated cloud-based features

About This Book

* Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard
* Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game
* This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard

Who This Book Is For

The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial.

What You Will Learn

* Explore Lumberyard's graphical user interface
* Create stunning game worlds
* Use Geppetto editor to create 3D characters
* Create and animate game characters using Lumberyard's toolset
* Create impressive gameplay to add multiplayer functionality to your game
* Debug and play your 3D game
* Add multiplayer functionality to your game using Amazon GameLift
* Integrate with Amazon cloud services to support cloud computing and storage
* Engage your users during gameplay with Twitch

In Detail

Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.
This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.
By the end of the book, you will be efficient in building cross-platform games using Lumberyard.

Style and approach

This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.


268 pages

Médias Livres     Paperback Book   (Livre avec couverture souple et dos collé)
Validé 28 octobre 2016
ISBN13 9781786460868
Éditeurs Packt Publishing Limited
Pages 268
Dimensions 191 × 235 × 14 mm   ·   467 g
Langue et grammaire Anglais  

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