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The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 2e édition
The Fundamentals of C/C++ Game Programming: Using Target-based Development
Brian Beuken
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
| Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
| Validé | 4 décembre 2025 |
| ISBN13 | 9781032863801 |
| Éditeurs | Taylor & Francis Ltd |
| Pages | 490 |
| Dimensions | 254 × 178 × 30 mm · 914 g |
| Langue et grammaire | Anglais |