Construct 2 Game Development by Example - John Bura - Livres - Packt Publishing Limited - 9781849698061 - 28 juin 2014
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Construct 2 Game Development by Example

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Learn how to make games for multiple platforms with Construct 2

Overview

  • Make games easily in Construct 2, with no programming
  • Get to grips with game design and production from scratch, with no experience necessary
  • Learn the secrets behind the mechanics of bestselling games, from tower defence to physics puzzles

In Detail

Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding.

This book gets to grips with the basics of Construct 2 game design techniques and clearly explains and illustrates important features, from controls to game mechanics, before having you put those skills to the test by building three complete game projects. You will learn how to create games in popular and bestselling genres, distribute them through multiple channels, and expand your foundational knowledge into expert game design skills.

What you will learn from this book

  • Create 2D games from scratch
  • Monetize your games with in-game shops
  • Program game mechanics which are the core of game design
  • Deploy your game to multiple platforms
  • Discover techniques to build simple yet effective enemy AI
  • Implement physics for falling blocks and bullets
  • Get time saving tips and best practice advice for quick and effective game production
  • Design different types of games that are fun and exciting

Approach

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects.

Who this book is written for

This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.


230 pages

Médias Livres     Paperback Book   (Livre avec couverture souple et dos collé)
Validé 28 juin 2014
ISBN13 9781849698061
Éditeurs Packt Publishing Limited
Pages 230
Dimensions 191 × 236 × 16 mm   ·   403 g
Langue et grammaire Anglais  

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