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Physics for Game Programmers
Grant Palmer
Physics for Game Programmers
Grant Palmer
This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats.
472 pages, Illustrations
Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
Validé | 20 avril 2005 |
ISBN13 | 9781590594728 |
Éditeurs | APress |
Pages | 472 |
Dimensions | 178 × 235 × 26 mm · 820 g |