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So You've Decided To Run A Role-Playing Game
Steve Johnson
So You've Decided To Run A Role-Playing Game
Steve Johnson
Everybody's heard of tabletop role-playing games (RPGs), but unless you've actually played one you probably don't know how they work. You know RPGs have something to do with nerds sitting around a table pretending to be elves and rolling funny dice, but the details are a little fuzzy. Even if you're an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters. Whether you're a wannabe gamer who's never rolled a twenty-sided die or a long-time player who's decided to take the plunge and run your own game for the first time, So You've Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You've Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story. So You've Decided To Run A Role-Playing Game is geared toward first-time Game Masters, but contains lots of practical advice and helpful tips that even veteran Game Masters are likely to find helpful.
Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
Validé | 2016 |
ISBN13 | 9781523210749 |
Éditeurs | Createspace Independent Publishing Platf |
Pages | 72 |
Dimensions | 127 × 203 × 4 mm · 81 g |
Langue et grammaire | English |
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