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Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1er édition
Carina Gonzalez
Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1er édition
Carina Gonzalez
Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation.
Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments. An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments.
Médias | Livres Hardcover Book (Livre avec dos et couverture rigide) |
Validé | 31 août 2012 |
ISBN13 | 9781466619876 |
Éditeurs | IGI Global |
Pages | 439 |
Dimensions | 216 × 20 × 279 mm · 1,27 kg |
Langue et grammaire | English |
Contributeur | Carina Gonzalez |
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