Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) - Carina Gonzalez - Livres - IGI Global - 9781466619876 - 31 août 2012
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Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1er édition

Carina Gonzalez

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Student Usability in Educational Software and Games: Improving Experiences (Premier Reference Source) 1er édition

Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves. These educational games also give learners immediate feedback on their actions and decisions, inviting exploration and experimentation.

Student Usability in Educational Software and Games: Improving Experiences explores new models of interaction and human-computer interaction paradigms as applied to learning environments. It focuses on the usability design and evaluation of learning systems and educational game environments.  An excellent resource for experts in these fields, this research volume will help professionals, educators, and researchers improve their understanding of student experiences using learning-gaming environments. 

Médias Livres     Hardcover Book   (Livre avec dos et couverture rigide)
Validé 31 août 2012
ISBN13 9781466619876
Éditeurs IGI Global
Pages 439
Dimensions 216 × 20 × 279 mm   ·   1,27 kg
Langue et grammaire English  
Contributeur Carina Gonzalez