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Anatomy of Game Design
Tom Smith
Anatomy of Game Design
Tom Smith
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.
288 pages, 1 Tables, black and white; 73 Line drawings, black and white; 30 Halftones, black and whi
Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
Validé | 31 octobre 2024 |
ISBN13 | 9781032387383 |
Éditeurs | Taylor & Francis Ltd |
Pages | 264 |
Dimensions | 153 × 227 × 20 mm · 410 g |
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