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Object-Oriented Game Development Julian Gold
Object-Oriented Game Development
Julian Gold
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
440 pages
| Médias | Livres Paperback Book (Livre avec couverture souple et dos collé) |
| Validé | 19 mai 2004 |
| ISBN13 | 9780321176608 |
| Éditeurs | Pearson Education (US) |
| Pages | 440 |
| Dimensions | 183 × 231 × 26 mm · 833 g |
| Langue et grammaire | Anglais |